![]() For example, during one class you're to eliminate all of the treasure chest-dwelling ghouls. How to get yourself out of a bind is almost always unpredictable and there's therefore little logic to apply. You'll solve most of the puzzles by searching the room for anything that you haven't yet cast magic at and casting magic at it. All in all, it's somewhat limited while you may delight in the many hidden things to encounter and animations to activate, it mostly amounts to holding down Z and watching what happens. There's not much to separate the gameplay itself from other LEGO releases, blending light puzzle and platform elements for this family-targeted experience. None of this directly affects any aspect of the gameplay, however, so how much you enjoy this type of thing will largely determine how much fun you have with the title. It's easy to use, though, and explained through a decent tutorial. You can do everything here from lay down scenery to create switch-triggered puzzles to raise and lower the ground, so it's pretty complex. You can only access the stages that you construct within your own save file, but if you regularly invite your friends over then you should have a lot of fun watching them play through your inventions. Similarly to other titles in the franchise, these include countless costumes and characters, some fun spells and cheat codes that can shrink your friends' heads or turn everyone's wands into carrots, and even a nifty level creator. You'll take these back to Diagon Alley, where you can buy all sorts of extras. You can't move a book without it flying out at you. This stuff is everywhere, and its constant explosions frankly become a bit tiresome. Like the rest of the series, almost every occurrence is accompanied by a spewing of studs, the currency of LEGO Land. The former feels a bit shaky at first, but you'll get used to it before long. Once you've selected it, you can aim around while holding the B trigger or approach objects until one shines purple, then hold down Z and watch the magic happen. The others come in handy in specific instances – banishing ghouls, scaring away treacherous plant life and immobilising little blue flying creatures, for example – but Wingardium's basically a catch-all. That's just one of seven spell types you'll learn (eight if you count the Invisibility Cloak), and it's by far the one you'll utilise most often. ![]() Sometimes you'll have to aim where you'd like to place a block, but most of the time you just hold Z. It levitates objects to give you access to higher levels, lights candles, pops flowers into pots, and it does so almost always with little to no intervention from you. You make this happen by casting Wingardium Leviosa, a spell that does just about everything and operates similarly to the Force in LEGO Star Wars. The fun is in the discovery as you never know whether something will simply rearrange itself or break into pieces and reassemble into something completely different. To be immersed in that world is the aim of LEGO Harry Potter Years 1-4, the latest property to get the TT Games LEGO treatment and what the team calls their "richest" one so far.Īnd rich this magical world is, filled with countless things with which to interact and an abundance of impressive, entertaining animations. These things – well, most of them, anyway – are what every child dreams of, and that's the appeal of Harry Potter. Imagine that in just one day you found out that not only are you destined for greatness, but that magic is real, you can perform it, and that instead of ever having to go to regular school again, you get to live in a castle with John Cleese.
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